
It is likely that the unused character Eevee was made to prototype this behavior.The Paradox's appearance changes to a random Gungeoneer and outfit every time they dodge-roll, flip a table, or roll a barrel.The Paradox is necessary to unlock The Gunslinger.In versions prior to v2.1.5, The Paradox can start with the Bullet That Can Kill The Past.In versions prior to v2.1.6, The Paradox can start with the Old Crest.
#EXIT THE GUNGEON PS4 SKIN#
It is also possible to get a weapon skin that has not been unlocked yet. The Paradox can start with a starting weapon from a Gungeoneer that has not been unlocked yet, such as Robot's Right Hand. The Paradox cannot take the Bullet That Can Kill The Past. The credits will show as if using the Gun That Can Kill The Past without the Bullet That Can Kill The Past. However, if Bullet Hell has not been unlocked, then the Paradox is forced to end the run with the Gun That Can Kill The Past, as the Lich will not pull the Paradox into Bullet Hell. Once the Gunslinger is unlocked, the entrance to Bullet Hell is open as normal and the Gun That Can Kill The Past is accessible. Although the entrance to Bullet Hell will be closed, the Lich will always grab the Paradox as they walk past and bring them to the next chamber unless Bullet Hell has not been unlocked by killing the past of the main 4 Gungeoneers. Until the Gunslinger is unlocked, it is impossible to reach the Gun That Can Kill The Past with the Paradox. Dying and respawning with a Clone will also retain the effect. Saving and quitting the game will no longer remove the effect as it did previously. Multiple cosmic rifts can appear in one run, and they can also appear during a Rainbow Run.
Killing the character's past or killing the Lich with the effect active will unlock The Paradox. In the Gungeon Proper, Black Powder Mine and the Hollow, there is a 20% chance that a cosmic rift will appear in a random room, which the player can walk into and interact with to receive a paradox effect. The method to unlock the Paradox can only be accessed after killing at least one Past.