
After the Prologue, when you can wander the Normandy on your own, you'll have this in your log automatically. The Council When you get it: This is technically a Mission, but it is skippable, so I've put it here. When you exit dialog, the Assignment will have completed, and you'll be able to use the Rapid Transit. Respond how you like, use the Investigate options as you like. Respond to the Turian C-Sec officer any way you like.Ĭompleting it: Go through the next door and Talk to Captain Bailey. Go through the only door you can, and you'll be stopped by a security scan. Wrecked Merchant Freighter / Abandoned Research Station / Hahne-Kedar FacilityĬaptain Bailey When you get it: When you first arrive on the Citadel, you won't be able to use the Rapid Transit to go anywhere - note that you can use it to return to the Normanday or to get new squadmates.Blood Pack Communications Relay / Blood Pack Base.The list below is not in the order you'll play the Assignments, they are listed alphabetically by Assignment Title.Any extra actions can be found on the Walkthrough Page. This covers ONLY the Assignment itself.This page contains quest information only on the Optional Assignments.They have conversations when Shepard isn’t there to facilitate them, so the Commander often stumbles in on the crew talking about the last mission, old times, and their inner beliefs and fears, which makes the Normandy feel real, and that its crew is a family.Nightsolo's Mass Effect 2 Optional Assignments Nightsolo's Mass Effect 2 Optional Assignments Unlike the previous two games, the Normandy crew in Mass Effect 3 feel like they have lives away from Shepard and that they don’t have to rely on the Commander to keep them all together. The interactions between the crew are stellar in Mass Effect 3. At this point, Shepard, who may be alive in Mass Effect 4, and the player feel incredibly at home on the Normandy, so it becomes their responsibility to try to make the new recruits feel welcome, which adds such a charming touch to Mass Effect 3’s otherwise doom and gloom story. These relationships forged through past struggles make it easy to feel close to the returning characters, while making the new characters stand out in a positive way. Related: Mass Effect 4: Will Liara Really Be A Matriarch? Every teammate suggests potential upgrades to Normandy’s systems or the team’s effectiveness, evoking the sense that these characters have helpful qualities that go beyond combat. Garrus has his calibrations, Mordin has his laboratory, Jacob presides over the armory, and Tali (who would likely be in exile if she never met Shepard in Mass Effect) helps in engineering. This move is even cleverer than the primarily human crew from the first Mass Effect as it allows Shepard to strengthen bonds that already exist and offers familiar friends to cling to in a massive cast of new faces.Įach crew member has their own space on the SR-2, helping the Normandy reflect the personality of its inhabitants, and making it feel like the crew is contributing to the mission’s success in ways that go beyond merely standing around waiting for Shepard to take them along on the next assignment. Mass Effect 2 strategically brings back crew members from the first game, namely Garrus, who did a lot between games, Tali, and Dr. Related: Mass Effect 4: How The Geth Could Have Survived The crew conversations in Mass Effect 2 are even more concerned with character development than in the first game, so hardly any interaction feels like a lore dump. Each character stands out from the rest with distinct designs and rich, memorable backstories. The cast may seem a bit unruly with twelve squadmates and six new ship-based crewmates, but it is anything but. Mass Effect 2 had the largest Normandy crew out of all the games, which befits the more spacious SR-2. Each of them enables Shepard and the player to step into a galaxy that reaches far beyond humanity. Garrus offers perspective on the Turians and his background working as a C-Sec officer on the Citadel, Wrex exemplifies the Krogans and gives voice to their oppression by the galaxy’s other species, Tali gives a glimpse into the relatively isolated life of the Quarians, and Liara presents an overview of her experience as a young Asari, Mass Effect’s most advanced race.


In that regard, the crew’s four alien squadmates provide a concise, personal view into how the overarching politics of the Milky Way galaxy function. This demographic has the advantage of giving the player a sense of familiarity in a story world that quickly reveals its massive scope. The crew is predominantly human, which makes sense, given that the SR-1 is a registered vessel in Mass Effect’s Earth Systems Alliance fleet. It was a small team with six squadmates and three notable ship-based crewmates (plus Joker). The Normandy crew in the first Mass Effect was a perfect start for the series.
